Increased Moho rewards for various strategies (thanks ibanix).įixed mission requirement in moon probe strategies (thanks ibanix).Ĭorrected minimum Contract Configurator version checking.įixed moon probe strategies to not be mutually exclusive (thanks westamastaflash).ĬurrencyOperationB圜ontract now looks at child groups as well.Īllow splashed or landed for probe contracts (thanks Norcalplanner). No longer lose reputation bonuses when upgrading/downgrading within the Free Ice Cream I/II/III strategies (thanks ibanix).īonuses/maluses are preserved when upgrading or downgrading Free Ice Cream.ĭon't change active contracts when activating Free Ice Cream for the first time (thanks ZachPruckowski). Made contracts work better with Contract Configurator 1.15.x.įixed To Boldly Go not awarding bonuses when the science reward slider isn't set to 100% (thanks Smu). ![]() Reduce Kerbal recovery reputation by a factor of 10 (thanks BureauJaeger).įix issue with Stagnated Research not being selectable (thanks Stratickus).Īdjust order of Gene/Wernher in the admin building.Īdded basic support for ResearchBodies (strategies for unresearched bodies are unavailable).Ĭombine popups triggered with the same text/purpose. ![]() Minor Operations department balance (thanks Stratickus). Show the correct max number of strategies on the description text of the Administration building. Massive Scale Launches strategy now incrementally gives the bonuses (you can still get the level 1 bonus if you don't meet the threshold for level 3). Removed stock references to slider values in messages for strategies that weren't available due to insufficient Admin Building level.Ĭelestial body programs now increase the likelihood of receiving contracts related to the celestial body in question.įixed issue where removal of contract decline penalty on contract slot machine was permanent. Minor typo correction (thanks Galenmacil).įixed active strategy text in facility right-click menu (thanks avalancha).įixed logic for determining strategy level - this was causing some strategies to be the same for all levels (thanks ibanix).įixed Astronaut Training Strategies not actually costing extra (thanks Jukelo).įixed some issues with the kerbal portraits not refreshing properly when the level is dynamically changed (thanks zwinst).įixed error handling when tech tree can't be loaded (thanks zwinst).įixed the astronaut training strategy that was broken in 1.7.0 (thanks MistaJunior).įixed issue where the level boosting strategies could boost a level too high and break things (thanks Mihara). The remaining strategies are the standard strategies - these give a bonus while active, and can be active for as long as you like. Why don't we send some probes to our neighbouring planets to gather science autonomously for us? The costs of sending a Kerbal to another planet are astronomical compared to those of sending a probe that we can leave behind. We choose to go to, not because it is easy, but because it is hard. We have a choice of nearby bodies that we can get to. Once we've proven we can get a Kerbal to orbit and back, we need to continue to break new barriers. Be warned though - if you cancel one of these strategies without completing the objective, you will face a heavy penalty! They are dynamic, so they will work with mods that change the stock solar system by adding or changing celestial bodies. ![]() These strategies will give you advance cash and bonuses to certain milestones for completing a high level objective as part of your space program. The first set of strategies are special mission strategies. All the stock strategies are removed, and replaced with new and unique strategies. Strategia is a revamp to Kerbal Space Program's s trategy system.
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